Each unupgraded patron is about as strong as a Max True Sun God. The patrons towers are made stronger by more expensive towers being sacrificed to the TSG when upgraded to the Pantheon. Each will spawn a different super-powerful god tower that represents each tower category. The Pantheon gains 4 additional abilities Primary Patron, Military Patron, Magic Patron, Support Patron. An unupgraded Pantheon is as strong as a fully upgraded TSG. A 6xx (xxx1) TSG would only do 24% and stun for 13s.Įssentially about 7x as strong as a True Sun God. Can stun BADs for 50% of the timeĮssentially, a 6xx (xxx2) TSG sacrificing a Super Mines will do 39% damage to all bloons and stun for 18s. ![]() Damage and stun duration depend on the cost of support towers sacrificed to the 4xx and 5xx temple.ĭamage =% of RBE Damage depends on the cost of the tower converted. Military- Attack Speed +%ĭivine Light Absorption Ability: Absorbs a targeted tower, converting it’s matter directly into energy and does damage to all bloons on screen. Boosts depend on amount sacrificed to 4th and 5th Tier Temple. The Central Sun God loses all powers granted by sacrifices but the amount of cash sacrificed boosts the Ascended Beam and Sacrifice Ability in different ways. ![]() The attack of the Central Sun God takes the form of a stronger beam that strikes the track at an angle coming from the middle of the top of the screen, as if from heaven. Only the attacking beam has global range. ![]() The temple pedestal remains to allow for changing of targeting and the like. Ascendency: Upon being upgraded the main Sun god will rise into the air and disappear off screen.
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